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February 25, 2026
patch Desktop Shell

Fix Theme Editor form elements layout alignment

Details

Restructured Form Elements preview section from mismatched two-column

stacks (text inputs + checkboxes vs radio buttons + toggle + progress)

into row-aligned pairs: text inputs side-by-side, checkboxes next to

radio buttons, toggle switch next to progress bars. Each row now has

visually related controls at the same vertical position. Added disabled

input state preview, renamed radio labels to "Option A/B" to avoid

confusion with checkbox "Checked/Unchecked" labels.

patch Desktop Shell

Widen Theme Editor dialog

Details

Left color column: 420px → 540px so labels like "Surface Elevated",

"Input Background", "Primary Hover" stop truncating. Dialog MinWidth

set to 960px, outer margins reduced from 48,36 to 40,28.

patch Desktop Shell

Stretch theme editor to fill window, comprehensive token preview

Details

Dialog changes:

  • Stretch to fill window with 48/36px margins instead of fixed width (was

getting clipped on smaller screens)

  • Left color column fixed at 420px so labels stop truncating
  • Preview panel gets all remaining width

Preview panel rewrite — now shows every design token in context:

  • Typography: all text colors, accent links with underlines, text-on-accent

chips on primary/secondary backgrounds

  • Text Selection: simulated selection on surface + elevated backgrounds,

interactive SelectableTextBlock, all 6 note highlight colors

  • Buttons: matrix grid showing Primary/Secondary/Danger in Normal, Hover,

and Muted/Glow states side by side

  • Surface Hierarchy: full nesting stack (background → surface → elevated)

plus input background, recessed, and glass surfaces

  • Interaction States: normal, hover, selected (with accent bar), pressed
  • Semantic Colors: 4-column grid (Success/Warning/Danger/Info) each showing

solid + muted variants, plus Alpha/Beta stage badges

  • Form Elements: 2-column layout with inputs, checkboxes, radios, toggle,

progress bars in primary + secondary colors

  • Borders: standard + subtle side by side
  • Navigation: active (with accent bar), normal, hover states
  • Scrollbar: visual mockup of track, thumb, and thumb-hover states
  • Calendar: event + event muted chips
  • Modal & Overlays: standard + heavy backdrop previews
patch Desktop Shell

Fix loading animation freeze during workspace preparation

Details

The shimmer animation on the unlock screen froze during the

"Preparing workspace..." phase because new MainWindow() parses ~900

lines of XAML synchronously on the UI thread, blocking the render loop.

Three changes:

1. Before MainWindow creation, transition the unlock screen from an

animated shimmer to a static "Launching..." message. A static state

doesn't look broken when the UI thread blocks, unlike a frozen

translate animation.

2. Split MainWindow construction and DataContext assignment into

separate steps with dispatcher yields between them, giving the

render loop more chances to tick.

3. Move CloudSyncEnterPassphrase (which does S3 network I/O) off the

UI thread in AutoStartSyncAsync. Previously it ran synchronously

on whatever thread the async method started on.

patch Journal

Journal v1.9.1: map sections with postal code geocoding

Journal 1.9.0 → 1.9.1 | 4af3e8ee
Details

Adds map sections to journal entries using Mapsui.Avalonia with OpenStreetMap

tiles. Users can enter a postal code + country code, geocode via Nominatim

API, and embed an interactive map in their entry. The map stores lat/lng/zoom

coordinates and an optional label. MapSectionEditor provides the postal code

input, country selector, and live map preview. MapSectionView renders the

stored map position in read-only mode. GeocodingService handles Nominatim

HTTP requests with SemaphoreSlim throttling (1 req/sec). Also adds

spell check behavior to TextSectionEditor.

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